Beam W4 X 13

Configure the addon to use your W4 Cloud workspace

Once the W4GD addon is enabled, you will see the W4 Cloud panel in the list of the screens at the top of the editor:

Navigate to the W4 Cloud screen and you will be asked to perform the initial configuration:

Enter the URL to your backend (in the form of https://.w4games.cloud/)

Enter the Anonymous key for your backend (you can find the API keys under DOCS > API in your dashboard, or browse directly to https://.w4games.cloud/dashboard/docs/api/, see also About API keys below)

Press Save to complete the setup.

If you made a mistake, you can edit your profile settings by pressing the settings button near the profile name, and selecting Edit profile.

The W4 screen allows you to configure multiple profiles. Different profiles allow you to set different settings for example for live or production servers and test or development servers, so your project connects to different backend systems depending on the profile.

When exporting the game, the Default profile will be used.

You generally want to always use the Anonymous API key. This API key is intended to have the least privileges. The intention is for users to use it to then authenticate and be granted a more privileged personal key that is allowed to access (and change) more data.

The Service API key is privileged and should only be used for running automated administrative tasks (e.g. continous integration like GitHub or GitLab actions).

Make sure to never distribute your Service API key. Do not include it in your distributed project's code, avoid putting in in your version control system.

Handle the Service API key like an admin password or secret, because it is.

Bagaimana cara menggunakan Group Rides?

Bagaimana cara merujuk teman ke Beam?

Bagaimana cara memulai perjalanan e-sepeda?

After two years of development, W4 Games is proud to announce the first beta release of  W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot  Engine.

W4 Cloud has been built around the same concepts as the Godot  Engine: simplicity and flexibility.

The backend is designed to not get in the way, and instead let you focus on developing your game, adding the network functionalities you need, when you need them.

The W4GD SDK lets you set up your project in a few clicks, with an editor plugin that lets you interact with the backend, including exporting and uploading your game servers.

We don’t dictate which network technology to use for your multiplayer game. W4 Cloud provides out-of-the-box support for the Godot Multiplayer API but can be integrated with most third-party solutions.

You have full access to the backend, you can add custom data, add server-side functions, and expose them to your game, all protected with fine-grained access control.

Scalable and Open Source

The backend is based on scalable open-source technologies, like Supabase and Agones, with an optimized workflow for game development, which you can customize to meet all your unique game requirements.

The default features include:

As part of our commitment to open-source, we have made the initial public release available under the GNU AGPLv3 license. More information is available here.

The first step to using W4 Cloud services in your project is to add the W4GD GDScript SDK Godot addon. You can find the latest release at https://gitlab.com/W4Games/sdk/w4gd/-/releases.

The W4GD GDScript SDK requires the following to access most features:

Copy W4GD into your project

The quick and easy way is to download W4GD from the repository:

Browse to the release you want to install (e.g. the latest one)

Locate the w4gd.zip download link at the bottom (latest w4gd.zip)

Download and unzip it into your Godot project folder so that the resulting structure is addons/w4gd.

You can alternatively install the downloaded zip file via the Asset Library using the Import button.

You may want to make note of the W4GD version you are now using (this will also be written inside a file called VERSION-W4GD that you will find in the zip). If you run into issues, checking whether an updated SDK containing bugfixes is available can be helpful.

Consider committing your addons to version control software to easily track them (also known as vendoring dependencies).

After you copied addons/wg4d/ into your project as described above, start the Godot Editor. Open Project > Project Settings and locate the Plugins tab. You should see the W4GD addon listed. Set it to Enabled.

As of Godot 4.2, you may see errors such as Parse Error: Identifier "W4GD" not declared in the current scope. the first time you open the project after copying the addons/w4gd/ folder. This is a known Godot issue. Restarting the editor should fix it.

Join the free & open-source W4 Cloud Beta

Get early access, influence development, and make your own game faster with all the benefits of W4 Cloud. Apply now: https://cloud.w4.gd/signup

The new multiplayer infrastructure for Godot games.Start writing here...

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